Steelseries wow mouse engine
as i have said before, i really don't see how complex macros would be an advantage in a game like this. See here you are getting into the grey area of having the macro move the mouse, which is clearly out of bounds in my mind.Įven then if you are making a 3 round burst macro, i can see just as many situations where it would get you killed as it would save you. So macros were banned except for one key per function which allows you to remap keys such as knife, reload and so on without giving you an advantage. You click your mouse once and it will fire X amount of bullets then wait to correct the gun and fire again in an endless loop until the player stopped the macro. Macros were used widely in beta and early launch to compensate bullet spray and recoil. Macros are mainly banned because people will become rampant with them especially when firing. A macro will do it far quicker, and will still input commands even though you are lagging or being shot or whatever which can be detected. ↑ “ You can detect when a human inputs a macro and when a human does. Instead of doing all 3 within a single second, but doing that is pointless and still be detected as it will always be a 1 second wait which is inhuman. So the macro presses 5 then waites 1 second to place the turrent then 1 second before mounting it.
You can get around it sometimes by placing waiting times to make it seem human.
You can detect when a human inputs a macro and when a human does. i HIGHLY doubt you will get banned for a turret deploy macro, and i would bet you $100 that controlling TS3 with your mouse wouldn't even raise an eyebrow at the SOE offices. ↑ “ that means that by the time the signal reaches the computer itself you can't tell if it's a human or a macro inputing the commands. there aren't that many repeatable action where a macro would be helpful outside of chat functions (stay away from the crown was popular back before the crown was nerfed) With the exception of quickly placing an object, there really isn't much benefit to macros. ini files to write them in) they can be helpful, but here? In say, team fortress 2 (where macros are expressly allowed by Valve.
That means that you would have to record the timings of every single action, and then compare them for consistency.Īnd then look at that effort for the amount of effect such a macro could get you. That means that by the time the signal reaches the computer itself you can't tell if it's a human or a macro inputing the commands.
making it easier to go to a lan and own with a stock setup. Many 'gaming grade' peripherals are running their macros on the mouse or keyboard itself.